Lego Universe PC MMO
As the Visual Effects Lead Artist for Lego Universe I worked closely with the Art Director to bring his vision of this groundbreaking MMO forward. The visual effects for Lego Universe tried to maintain a certain graphic quality to them yet still maintain a realistic kind of movement. Thus, even though the texture work that was done for “fire” might not look exactly like fire, because it moved in a realitic fashion then we could get away with strong graphic representations of “fire” and it made for very storng visuals.
Additional to these duties, as the Lead it was my responsibility to oversee the creation of the entire VFX pipeline. I worked with the game engineers to make tools that will allow artists to make visual effects that are both attractive and can be iterated upon quickly. The images below represent the thousands of visual effects that I and my team of artists made.
The Spinjitzu Cast VFX in the Crux Prime Level
Racing on the Gnarled Forest Race Track
Nimbus Plaza Infected by the Maelstom
Crowd Particle Minifigs in the Nimbus Station Racing Level
The Winter Race Track
The Dragon Boss Fight in The Forbidden Valley Level
The Maelstrom Facility in The Forbidden Valley, VFX by Drew Goheen
The Fire Spinjitzu cast in The Ninjago Level
The Barron VFX by Cassie Brubaker
Interior of the Spaceship
Battling the Ronins in The Forbidden Valley Level, VFX of the Ronins by Angelo Vildesol
The Imagination Beam in Nexus Tower
The Spider’s Lair in Avant Gardens
The Concert Area in Nimbus Plaza