I have been in the business of making captivating and appealing images for Film, Televison, and Interactive Entertainment for more than 25 years now in a variety of capacities. They have all been highly colaborative undertakings and the teams of people involved have been both large and small but always in an environment of enthusiasm and creativity with a shared desire to make the best visuals imaginable. The work has been diverse and fascinating, we have created worlds that have ranged from the fantastic to the realistic, from deep in outerspace to deep in the Earth's oceans and many places in between. Some of these projects have been fortunate enough to have won Academy Awards, others have won Televison Emmys or Video Game awards. Some of these undertakings have been with me as an artist or technician, and others have been under my supervision, and some of them have been just me making images on my own. I like working in all of these capacites.
The Spinjitzu Cast VFX in the Crux Prime Level Racing on the Gnarled Forest Race Track Nimbus Plaza Infected by the Maelstom Crowd Particle Minifigs in the Nimbus Station Racing Level The Winter Race Track The Dragon Boss Fight in The Forbidden Valley Level The Maelstrom Facility in The Forbidden Valley, VFX by Drew Goheen The Fire Spinjitzu cast in The Ninjago Level The Barron VFX by Cassie Brubaker Interior of the Spaceship Battling the Ronins in The Forbidden Valley Level, VFX of the Ronins by Angelo Vildesol The Imagination Beam in Nexus Tower The Spider’s Lair in Avant Gardens The Concert Area in Nimbus Plaza